I have to admit, I really like the new environment since Ubisoft's redevelopment. It's like a new world. In the morning, when I arrive by bike, I enter on the Saint-Dominique street side, which is convenient for people from the neighborhood. Otherwise, on foot, I enter directly through the protected entrance on Main.
Before I start work, I always pass colleagues chatting on the street as I enter. The street, as everyone calls it, is a large public space on the first floor that extends the street outside. It's full of the city's diversity: a small espresso bar, a fruit and vegetable market, a magazine stand, a Ubisoft store, and lots of benches where you can sit, read, work... But the best part is the nature that seems to have taken over the place: let's say it contrasts with the computer screens!
In the middle of all this activity stands a big staircase where a few people are always hanging out, observing the people passing by or quietly chatting between two meetings. The staircase, like a podium, leads directly to the office spaces of the administrative services and to the large multifunctional room, where people like to go for events.
At the end of the street, near St. Dominic's, there is a shack where the kitchen and catering area are housed. At lunchtime, it's crowded with people dining together by the big windows.
My colleagues and I often have coffee together before going back to work; we like to sit on the big staircase or on the benches in front of the kitchen and tell each other jokes from the day before. Sometimes, I take the opportunity to do a little shopping at the market.
When I have a free moment in my work schedule, I sit in one of the little cabins near the staircase to take my mind off things and I take the opportunity to look for a new concept. It's quieter and it's a change from the office space! But I must say that the new work spaces are really good. Another large street, the green alley, more private this time, crosses the entire production section. The windows are clear, the space is bright. There are many plants everywhere, it brings life to this old factory!
(From competitor's text)
(Unofficial automated translation)
The plan view of this performance immediately appealed to the jury. All windows are unobstructed for employees. The spaces are open plan, but the layout of the various common rooms, scattered throughout the space, gives the space a more intimate and definitely less noisy atmosphere.
The idea of the exterior street extending into the interior and the reception area continuing into common areas for employees is interesting. "The first floor for life at Ubi," mentions the jury.
Serious thought was given to the work spaces. The large shared tables seem at first glance an interesting solution. Their layout also suggests a certain flexibility. However, the jury questioned the team's willingness to design the furniture from recycled materials and the impact on the ergonomics, efficiency and durability of these numerous workstations.
The analogy to the Mile-end neighborhood life, translated by the presence of streets and alleys to organize the space, is interesting. Despite this representation of the environment in which the building is inserted, the jury deplores the fact that the essence and culture of Ubisoft is not found in the proposed spaces.
The spaces were considered too "domestic" and not "office" enough by the jury members. The jury was also not convinced by the team's attempt to contrast the company's technology with nature's appropriation of the space. It believes that the proposed vision of the space is "bucolic and far from the reality of production... It's a war we're fighting here. The spaces seem out of step with the reality of people in the video game industry.
(From jury report)
(Unofficial automated translation)
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