Winter Matrix is a new urban experience that calls the visitor to explore / play / create. The installation is composed of architectural projections, interactive game matrices and luminous furniture.
From the streets surrounding the square, luminous furniture calls out to passers-by who then embark on an architectural walk. They discover a universe punctuated with luminescent objects and four interactive matrices, arranged in pairs.
In front of the matrix, the visitor touches the reactive surface. On contact with the hand, the matrix comes to life, points light up, change color, and a sound punctuation is triggered. Thus the interactive surface is a visual and sonic toy that engages and fascinates the visitor day and night.
Soon the pleasure of the participants is multiplied tenfold when, at night, he becomes aware of the direct relationship between his action and the visual composition projected on the adjacent buildings. These visual compositions combine to become the canvas for two impressive animated architectural projections.
(From competitor's text)
(Unofficial automated translation)
The members of the jury appreciate the installation for its simplicity both visually functional and ergonomic. The work of geometric projection is graphically interesting and the concept of interactivity is intuitive, universal and accessible to all. The jury underlines the finding and integration of the principle of the reactive surface of the sound and visual matrix. The interaction is direct and at the user's scale.
The technical issues are well mastered by the team. From the point of view of the installation of the elements, the terraces solve the problems of anchoring and facilitate the management of the wiring.
The jury notes, however, that the concept proposes an experience solely linked to the projections and does not take advantage of the possibilities offered by the site. The jury also points out the weak daytime component of the project and questions, therefore, the attractiveness of the installation during the day. The jury also mentions the weak integration of the concept, both in its surrounding environment and in relation to the winter season.
The concept is more technology driven and the narrative seems to lack some depth. The project was therefore not retained by the jury.
(From jury report)
(Unofficial automated translation)
11 scanned / 11 viewable
- Presentation Panel
- Perspective
- Perspective
- Site Plan
- Drawing
- Drawing
- Presentation Panel
- Perspective
- Perspective
- Site Plan
- Drawing