Through this series of compositions, a metaphorical language will be developed around the evolution of Ville Saint-Laurent.
Visuals composed from archival sources, mixed with contemporary pieces.
A project that relates significant events, brought to life in a way that is both playful and informative.
These visuals in the form of paintings will dazzle as much as tell a story.
The adventure will unfold chronologically, beginning with a more Cartesian and historical approach and ending with an opening to the present and future of the city. The goal is to move through the past and inspire by looking to the future.
Just like the visual tracks, the sound effects will be created in the manner of a collage of ambient sounds that support what is presented. Strands of wheat in the wind, the bomber plane, farm animals, crowd noises, all mixed with light intriguing and mysterious melodies. Some scenes could be punctuated with striking sound effects, the goal being to create an atmosphere that makes the audiovisual experience immersive.
A minimum of information (title and dates, perhaps a few key phrases) will be present to situate the viewer in the City's timeline.
The animations will be carried out in kaleidoscopic movements of objects, sometimes in the manner of a waltz (paintings 4-5-6 more specifically) and sometimes in "zoom out" to reveal an even larger and more complex mosaic of objects (painting 3). Finally, some pieces of static images will be animated in "stop motion" to bring them to life (example: the character's eyes will blink), and the typography will be animated to create fluid and captivating transitions.
In conclusion: bring an informative content in an abstract and aesthetic approach in order to extract all its poetic and moving potential.
(From competitor's text)
(Unofficial automated translation)
This performance proved to be a pleasant surprise for the jury. While the proposal for stage 1 did not take into account the architectural constraints of the building, the content of the performance in stage 2 was created in such a way as to integrate architecturally with the projection surface, taking into account the architectural volumes and windows.
The graphic and playful universe of the performance also pleased the members of the jury. The graphic language and animation effects are dynamic and festive. The work of animation of the typography is relevant and adapted to the fantasy universe. The team masters this visual language well and must continue to develop its project in the graphic style presented.
The idea of "lighting up" the church and "waking up" the building at the beginning of the video projection was also appreciated by the jury. This idea could be the basis of the script sketch, the jury members suggested.
The soundtrack is also successful and adds to the playfulness and understanding of the work. The jury mentions that the soundtrack could be a little more festive as the video projection progresses.
As in the case of the other two performances, the narrative behind the work is not very well developed and there is little or no thread between the paintings. The project will have to improve in order to provide the audience with a better overall understanding of the story behind the work.
(From jury report)
(Unofficial automated translation)
4 scanned / 2 viewable
- Presentation Panel
- Presentation Panel