The concept is easy: how do you get people to chose a more environmental friendly way of transportation? By making it fun.
We consider busstations as a transitional zone between the road and the pavement. It is part of both, but also a space for its own. It is a place of waiting, leaving and arrival. As the given con¬structions provide sufficient shelter, "Funstation" seeks to activate the space behind and around it to point out the area of a busstation as a public space.
This is done in two ways: Firstly, a flexible wall of in total five elements that each consists of a game and that adapts along the back of the existing busshelter. Each game is familiar, even though modified and adapted to the context. Furthermore, each game is characterized by a specific movement by which it needs to be played: Throw, push and pull, slide, turn and teeter. With this additional wall we broach the issue of the long backfacade of a busstation that usually creates a neglected public space. A wall has always two sides - on the one hand we create a new backfacade that is activating the space behind the shelter, on the other hand our wall has a backfacade facing the busshelter as well and that becomes visible through the shelter's glass, creating a connection between the shelter's inside and outside.
Secondly, a new pavement of asphalt including a grid of dots, marking the site of the busshelter and, furthermore, the size of the space that can and should be occupied by personal addition through chalk-drawings of hop scotches for example. Asphalt is always associated with roads - roads for cars. This new pavement extents from the sidewalk to the road, where the bus will arrive, to emphasize that this space belongs to pedestrians and the transporting bus and that it therefore should be a safe space for people to play.
The presented games are just a part of a broader catalogue of possible "urban" games. The universal use of this concept is essential. If constructed on many busstations, elements can be exchanged between each other, creating a whole new "public space - network".
(Competitor's text)
Project resolutely playful. One of the few proposals adaptable to all season. The focus given to children characterizes its underlying didactic canvas.
12 scanned / 12 viewable
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